You'll mostly face Vex Goblins and Hobgoblins during the fight, who will stream toward your plate from two sides, requiring you to pay close attention to where you're being attacked from. The Praetorians are also probably the most deadly threat you'll face during this whole thing, so zero them quickly. If they touch it, it'll reset, and you'll have to hold out even longer to charge all three. These are your top priority during this fight-kill the Praetorians before they reach your Vex plate. First and foremost, keep an eye out for minotaurs called Praetorians. This is an encounter where you just need to defend your position long enough to charge the plates, but it has a couple of caveats. You'll need to charge all three plates at the same time to open the door. Each team's job is to protect the plate while standing on it until it fully charges. You'll find them on the left and right sides of the door (on the hill on the left when facing it, and on the rocky outcropping on the right), as well as directly in front of it. On paper, that's pretty easy-the tough part is what you'll face while trying to do it.įirst, split up into three teams of two and divide yourself among the plates. That requires you to force open the door in the Waking Ruins on Venus, where you need to stand on three Vex plates long enough to construct a spire that grants access to the Vault itself. Your first task in Vault of Glass is just getting into the raid itself. Waking Ruins: Opening The Vault's Front Door Otherwise, bring your usual boss DPS recommendations: bottom-tree Golden Gun Hunters with Celestial Nighthawk, a Warlock with Well of Radiance and Phoenix Protocol or using Nova Bomb with Nezarec's Sin, and Titans with Ward of Dawn and the Helm of Saint-14 or Thundercrash and Cuirass of Fallen Stars (this last one is great for quickly killing Champions and Wyverns, as well as dealing big boss damage). If you can change your specialization from one encounter to another, it helps. In a lot of cases, it can pay to be flexible with your subclass if possible a Warlock Well of Radiance is good in boss fights but not so much in earlier encounters, for instance, while Stasis can be phenomenal in every encounter except when fighting the Templar and Atheon bosses. Some strategies include using slug shotguns and Divinity for boss damage, and a scout rifle or sniper for eliminating Oracles is very helpful.īecause there are so many enemies, Super abilities that let you control groups are usually pretty handy, although for the Templar and Atheon boss fights, high-damage nuke Supers are a must. Overload mods are essential, as well as weapons to destroy the occasional Void shield. Anarchy is a good bet in most encounters, as is Witherhoard-this raid is flooded with small but tanky enemies marching slowly toward you, so Witherhoard's area-of-effect grenades really help control the space and keep tough enemies from getting close.
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